waveout系列API实现pcm⾳频播放
最近做⼀个播放组件,也算是折腾1周了,收获还算不少。
回想下整个编码过程中磕磕碰碰⾛了不少弯路,最⼤的杯具就是,太相信⽹上现有代码例⼦。
国内⽹上关于waveout的⽂章不少,但基本就那⼏篇转载,其中的问题也没有⼈指出。
为了⽅便⼤家⽤到时少被误导,在此留下我的笔记(如果被我误导了,我先道歉-,-)
代码不多,直接上关键部分(本⼈认为多余代码贴上去百害⽽⽆⼀利):
⼀、初始化设备
bool WinAudioPlay::DevOpen()
{
if (!m_bPalyStata)
{
WAVEFORMATEX    wfx;
ZeroMemory(&wfx,sizeof(WAVEFORMATEX));
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = 2;
wfx.nSamplesPerSec = 44100L;
wfx.wBitsPerSample = 16;
wfx.cbSize = 0;
wfx.nBlockAlign = wfx.wBitsPerSample * wfx.nChannels / 8;
wfx.nAvgBytesPerSec = wfx.nChannels * wfx.nSamplesPerSec * wfx.wBitsPerSample / 8;
if(::waveOutOpen (0,0,&wfx,0,0,WAVE_FORMAT_QUERY))
{
Plug::PlugMessageBox(L"wave设备初始化失败~");
return false;
}
if (::waveOutOpen(&m_hWaveOut, WAVE_MAPPER, &wfx, (DWORD)&WinAudioPlay::waveOutProc, (DWORD)this, CALLBACK_FUNCTION))        {
Plug::PlugMessageBox(L"wave设备初始化失败~");
return false;
}
m_iBlockNum        = 0;
m_bPalyStata    = true;
set(new boost::barrier(2));
set(new boost::thread(boost::bind(&WinAudioPlay::ThrdWaveOutTogether,this)));
}
return true;
}
⼆、接收pcm格式数据,并加载到声卡缓冲区
bool __stdcall WinAudioPlay::play_audio( const void* buffer, int len )
{
if (!m_bPalyStata)
return false;
if (BLOCK_MAX <= m_iBlockNum || len <= 0)
{
return true;        //超过缓冲最⼤包,不继续播放
}
LPWAVEHDR pWaveHeader = new WAVEHDR;
memset(pWaveHeader, 0, sizeof(WAVEHDR));
pWaveHeader->dwLoops = 1;
pWaveHeader->dwBufferLength = len;
pWaveHeader->lpData = new char[len];
if (!pWaveHeader->lpData)
{
delete pWaveHeader;
return false;
}
memcpy(pWaveHeader->lpData, buffer, len);
if (::waveOutPrepareHeader(m_hWaveOut, pWaveHeader, sizeof(WAVEHDR)))
{
delete pWaveHeader->lpData;
delete pWaveHeader;
return false;
}
if (::waveOutWrite(m_hWaveOut, pWaveHeader, sizeof(WAVEHDR)))
{
delete pWaveHeader->lpData;
delete pWaveHeader;
return false;
}
m_iBlockNum++;
return true;
}
三、回调函数
void CALLBACK WinAudioPlay::waveOutProc( HWAVEOUT hwo, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2 ) {waka waka mp3
WinAudioPlay* pThis=(WinAudioPlay*)dwInstance;
if(WOM_DONE == uMsg)    //播放完成
{
while(NULL != pThis->m_lpWaveHdrFromCallbackProc)
{
boost::this_thread::interruptible_wait(1);
}
pThis->m_lpWaveHdrFromCallbackProc = (LPWAVEHDR)dwParam1;
pThis->m_spbrTgthr->wait();
}
return ;
}
四、线程同步播放
void WinAudioPlay::ThrdWaveOutTogether()
{
while(!m_b_exit)
{
m_spbrTgthr->wait();
if (NULL != m_lpWaveHdrFromCallbackProc)
{
::waveOutUnprepareHeader(m_hWaveOut, m_lpWaveHdrFromCallbackProc, sizeof(WAVEHDR));
delete[] m_lpWaveHdrFromCallbackProc->lpData;
delete    m_lpWaveHdrFromCallbackProc;
m_lpWaveHdrFromCallbackProc = NULL;
(m_iBlockNum > 0)?(m_iBlockNum--):(m_iBlockNum = 0);
}
}
if (m_hWaveOut != NULL)
{
::waveOutReset(m_hWaveOut);
::waveOutClose(m_hWaveOut);
}
}
五、关闭线程,释放资源
WinAudioPlay::~WinAudioPlay()
{
m_bPalyStata = false;
while(0 != m_iBlockNum)
{
Sleep(1);
}
m_b_exit = true;
m_spbrTgthr->wait();
m_sptrdWaveOutTgthr->join();
}
我相信聪明的你,借助msdn能够很快理解上⾯意思,我就不多打字了(⽔平有限,怕误⼈⼦弟~)
但是需要注意以下⼏点:
⼀、waveOutProc回调函数中绝对不能调⽤waveOut系列函数(可⽤线程同步实现通知在另⼀个线程调⽤)⼆、调⽤waveOutReset函数时,函数执⾏完毕才返回,期间不可以调⽤hWaveOut
三、注意释放资源
and
其实还有很多,我就不多写了,以上3点中前两点处理不好,会发⽣线程死锁。
当初我就在上⾯耗费了很长时间,后来多亏孙总点醒(其实msdn中有那么⼀句的。但是E语要加强啊。。。)最后赠送⼀个免费的建议,听不听由你:不要太过于相信⽹络上的代码,win32平台最有说服⼒的还数msdn~